6#ifndef BALL_DOCKING_COMMON_FLEXDEFINITION_H
7#define BALL_DOCKING_COMMON_FLEXDEFINITION_H
void addRotamerFlexibleResidue(Position idx)
vector< Position > getRotamerFlexibleResidues() const
vector< Position > getFullyFlexibleResidues() const
static FlexDefinition Rigid()
void addFullyFlexibleResidue(Position idx)
#define BALL_CREATE(name)