BALL 1.5.0
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BALL::VIEW::Box Member List

This is the complete list of members for BALL::VIEW::Box, including all inherited members.

Box()BALL::VIEW::Box
Box(const Box &box)BALL::VIEW::Box
Box(const Vector3 &point, const Vector3 &right_vector, const Vector3 &height_vector, float depth)BALL::VIEW::Box
Box(const Vector3 &point, const Vector3 &right_vector=Vector3(0, 1, 0), const Vector3 &height_vector=Vector3(1, 0, 0), const Vector3 &depth_vector=Vector3(0, 0, 1))BALL::VIEW::Box
clear()BALL::VIEW::Boxvirtual
depth_BALL::TBox3< float >protected
depth_vector_BALL::TBox3< float >protected
dump(std::ostream &s=std::cout, Size depth=0) constBALL::VIEW::Boxvirtual
GeometricObject()BALL::VIEW::GeometricObject
GeometricObject(const GeometricObject &object)BALL::VIEW::GeometricObject
getColor() constBALL::VIEW::GeometricObjectinline
getColor()BALL::VIEW::GeometricObjectinline
getColor(ColorUnit &red, ColorUnit &green, ColorUnit &blue, ColorUnit &alpha) constBALL::VIEW::GeometricObjectinline
getColors(HashSet< String > &colors)BALL::VIEW::GeometricObject
getComposite() constBALL::VIEW::GeometricObjectinline
getDepth() constBALL::TBox3< float >inline
getDepthVector() constBALL::TBox3< float >inline
getDiagonalVector() constBALL::TBox3< float >
getHeight() constBALL::TBox3< float >inline
getHeightVector() constBALL::TBox3< float >inline
getPoint() constBALL::TBox3< float >inline
getRightVector() constBALL::TBox3< float >inline
getSurface() constBALL::TBox3< float >
getVertices(vector< Vector3 > &vertices) constBALL::VIEW::Boxvirtual
BALL::VIEW::GeometricObject::getVertices(std::vector< Vector3 > &) constBALL::VIEW::GeometricObjectinlinevirtual
getVolume() constBALL::TBox3< float >
getWidth() constBALL::TBox3< float >inline
height_BALL::TBox3< float >protected
height_vector_BALL::TBox3< float >protected
isValid() constBALL::VIEW::Boxvirtual
operator!=(const TBox3 &box) constBALL::TBox3< float >
operator<(const GeometricObject &object) constBALL::VIEW::GeometricObjectinline
operator=(const Box &box)BALL::VIEW::Box
BALL::VIEW::GeometricObject::operator=(const GeometricObject &object)BALL::VIEW::GeometricObject
BALL::TBox3< float >::operator=(const TBox3 &box)BALL::TBox3< float >
BALL::operator==(const GeometricObject &object) constBALL::VIEW::GeometricObjectinline
BALL::TBox3< float >::operator==(const TBox3 &box) constBALL::TBox3< float >
point_BALL::TBox3< float >protected
right_vector_BALL::TBox3< float >protected
set(const Box &box)BALL::VIEW::Box
BALL::VIEW::GeometricObject::set(const GeometricObject &object)BALL::VIEW::GeometricObject
BALL::TBox3< float >::set(const TBox3 &box)BALL::TBox3< float >
setColor(const ColorRGBA &color)BALL::VIEW::GeometricObjectinline
setColor(const ColorUnit &red, const ColorUnit &green, const ColorUnit &blue, const ColorUnit &alpha=(float) 1)BALL::VIEW::GeometricObjectinline
setComposite(const Composite *composite)BALL::VIEW::GeometricObjectinline
setDepth(float depth)BALL::TBox3< float >
setDepthVector(const TVector3< float > &v)BALL::TBox3< float >
setHeight(float height)BALL::TBox3< float >
setHeightVector(const TVector3< float > &v)BALL::TBox3< float >
setPoint(const TVector3< float > &point)BALL::TBox3< float >inline
setRightVector(const TVector3< float > &v)BALL::TBox3< float >
setWidth(float width)BALL::TBox3< float >
BALL::swap(GeometricObject &object)BALL::VIEW::GeometricObject
BALL::TBox3< float >::swap(TBox3 &box)BALL::TBox3< float >
TBox3()BALL::TBox3< float >
TBox3(const TBox3 &box)BALL::TBox3< float >
TBox3(const TVector3< float > &point, const TVector3< float > &right_vector, const TVector3< float > &height_vector, const float &depth=1)BALL::TBox3< float >
TBox3(const TVector3< float > &point, const TVector3< float > &right_vector=TVector3< float >((float) 0,(float) 1,(float) 0), const TVector3< float > &height_vector=TVector3< float >((float) 1,(float) 0,(float) 0), const TVector3< float > &depth_vector=TVector3< float >((float) 0,(float) 0,(float) 1))BALL::TBox3< float >
width_BALL::TBox3< float >protected
~Box()BALL::VIEW::Boxvirtual
~GeometricObject()BALL::VIEW::GeometricObjectvirtual
~TBox3()BALL::TBox3< float >inlinevirtual